Opus 5.5: Anthropic lowers the cost of working with its larger Claude
The larger Claude has new rates: $4 per million input tokens and $20 for output. Let’s look at what the claimed savings mean for longer jobs.
Codex and coding with Claude models: prototypes, HTML animation, FFmpeg editing and checking changes. We also follow tools such as Claude Code.
Download the animation example. Choose one small change and define what a working result should do.
The larger Claude has new rates: $4 per million input tokens and $20 for output. Let’s look at what the claimed savings mean for longer jobs.
Close your laptop and let Codex keep working. Add a cheaper Sol and Dots for recurring tasks, and there is plenty to unpack from DevDay. Here is where we would start.
A cookie orbits, and you decide when it stops. Explore our example, then try building your own single-file animation with Opus 5.5.
The same event name can look like an invitation to a concert or an exhibition. Try our studio’s three compositions and download your own poster as SVG.
A broad shade on a short stem, or a slender desk lamp? Compare proportions in our configurator, rotate the model and save the view you choose.
Two almost equal numbers, visibly different bars. We found that bug in our own chart editor. Here is the fix, along with the entire HTML file for you to use.
“Illustrations for books and small brands” says more than “Good design.” Replace our sample page’s headline, adjust the color and take the site away as one file.
We turned four silent animations into 16 seconds with music, titles and a phone version. Watch Cookie Sessions, download the project and give it an evening of your own.
The target is on the right, but a straight shot hits a planet. Play our Orbital Golf, then move a planet and make a puzzle of your own.
The document was supposed to provide information. Instead, it tries to direct the assistant. We explain prompt injection with a simple example and look at where to set boundaries.
Running a model on your own hardware sounds appealing. With Gemma 4, we start with one task, then look at variants, memory and everyday maintenance.
Start with a small tool: two fields, a button and a number of hours. We go from an idea to a prototype someone else can use without our instructions.